Earphones to reproduce the auditory spatial impression of games and VR as intended by the creators Many of the earphones aimed for use for the gaming or 3D sound content employ sound creation focused on the surprise of first listening to its sound with exaggerated bass and high range. But, the objective of sound used in tandem with video games is to immerse the players in the world of content and provide extra critical information that is visually unpresentable to help players succeed in the game, not to surprise the player with the sound. Final believe that to immerse players in-game, it is important to accurately reproduce the intention and aim of the game creators as embedded in the sound. The VR3000 earphones were developed based on this way of thinking.
Sound creation based on acoustic engineering and psychology
This is the birth of new staple earphones based on Final's proprietary research into the “differences between two-channel stereophonic sound productions and binaural sound productions”. It has been widely known that a characteristic uncomfortable feeling occurs in the high-frequency range when listening to binaural sound for games and VR content on ordinary earphones and headphones. Acoustics researchers grasped the cause, but there was still no precedent for achieving adequate success in implementing countermeasures. This time, as a result of a new approach toward implementing countermeasures to this problem, Final was able to give birth to the earphones that make it possible to feel the tone color, spatial impression, and direction of sound images on games and virtual reality content produced in binaural sound in a manner consistent with the creator’s intention.
Featuring the completely redesigned [f-Core DU] driver unit entails new design, parts, and production technology.
To achieve great sound quality at this price range, Final newly developed a 6mmφ [f-Core DU] dynamic driver unit from scratch. To realize the brand new driver, Final established a new production facility overseas and newly designed parts for the driver unit such as diaphragm, voice coil, magnet, magnetic circuits, adhesives, and the production machinery used in the manufacturing process. As the material for the driver front housing, rather than the traditional aluminum, Final used brass, a material that is both highly resistant to the effects of magnetism and also boasts a high specific gravity. To increase the time response characteristic of the diaphragm, the voice coil employs a 30μ ultrathin CCAW, and a minimum of adhesive is used for assembly to lighten the moving parts thoroughly. Moreover, the diaphragms are neatly pressed in small lots of roughly 1/3 the normal size to constrain pressure deviation to a minimum and realize uniformly shaped diaphragm with no deformation.
The Feeling of a Customized Fit
Based on the chassis design that serves as an ideal solution for the IEM that become established during the development of the B Series, the VR3000 realizes a superior sense of fit. Whether or not earphones offer a superior sensation of fit is determined by the sensation of oppression. While at first glance it may seem correct to select an ergonomic shape and hold it in place with the elasticity of silicone, this always places pressure on the ear, which creates an unwary burden and leads to the accumulation of fatigue. By limiting the area that comes in contact with the ear in contrast to an ergonomic shape that comes in contact with a large area of the ear, this product aims to achieve a sense of fit with no feeling of oppression. The green section of the diagram below (earpiece) is the 1st position, the blue section (Tragus) is the 2nd position, and the pink-colored section (cavity of the concha) is the 3rd position which contributes to the ultimate stability and fitting. For that reason, it is suitable for the ears of many different people. To the extent that there is no feeling of oppression at any of the contact points, that makes for such a comfortable, superior feeling of a customized earphone fit.
Ear hooks that alleviate cable touch noise (incorporates lock mechanism)
An ear hook effectively reduces touch noise; wearing it when walking dramatically reduces the unpleasant rustling sound that may occur when the cable rubs against the body (cable touch noise). In the past, Final's ear hooks have characteristically been slimmer than ordinary and virtually indistinguishable from a wire or rosin-filled cable, making it so comfortable that it is easy to forget that one is even wearing it. This type is the type with an affixed lock (B Type) capable of holding the cable firmly in place.
Original earpieces with a color difference between the left and right bushes.
Two types of silicon differing in rigidity are employed for the sound conduit and for the earbud that comes into contact with the user’s ear. The silicon used for the sound conduit is more rigid than that used for the earbud, and by having groove processing is applied to it, it combines both strength and flexibility. Soft silicon has been employed for the earbud, making for a comfortable fit and a high level of sound insulation. One of the bushes is gray, while the other is red; by pulling the earpiece back slightly to check the color of the bush, it is easy to distinguish between left and right, even in places with subdued lighting. Since the bush colors of neighboring sizes are different (the gray bushes alternate between dark and light gray; the red bushes alternate between red and pink), it is also easy to distinguish between sizes. It comes in 5 sizes – SS/S/M/L/LL
Housing:ABSDriver:Dynamic driverCable:OFC Black cableSensitivity:101dB/mwImpedance:18ΩCord length:1.2ｍAccessories:Ear tips (Type E 5 Sizes), Ear hooks (TYPE B), Exclusive pouch